Tuesday, July 12, 2011

Story Time, Pt 2!!

I love a good story, such as George RR Martin's "A Song of Ice and Fire" series. Absolutely fantastic! That is ok if you disagree, story and subject matter is entirely personal. Even if you enjoyed "Twilight". It doesn't matter the source, Television, movies, books, games, a good story if going to make me play a game. Most times.

  Anyways, story in a game is the backbone of it, the reason to play. Usually, a game will have story in them, even the FPS. Although, I usually find the story is a reason to run around and shoot people, with nothing really to edge it forward, or even link stages together. Adventure games used to draw more on story than even most Role Playing Games. Even some puzzle games drew heavily on story in order to make the game progress, take Myst for instance.
  Given the fact that Adventure games has pretty much fallen off the map in recent years, with games like Lara Croft, and even the Monkey Island series drawing up the end of it, this puts RPGs to become the story tellers of the game industry. Not sure how true that is actually, but that is how it appears to me. Given that FPS do not really rely on a story to progress the game, and racing and sports games.....no story there. Don't even try to convince me otherwise. Action games can draw upon story....are there any action games out there still? Someone, anyone? Let me know.

 Lets take a quick peek at a few games, and compare the story and how they drive the game, making you want to progress. You have to remember, that the games I am going to discuss may not be games you want to play., so keep an open mind for this.

 Lets take a quick look at a game that is trying to revitalize a nearly dead genre, LA Noire. I have yet to get a chance to play this game, but I have heard good things about it. Brought to us by Rockstar games, the same folks behind Grand Theft Auto, LAn draws very heavily upon story to progress the game along, drawing you deeper and deeper into it. Lets not forget that the developers had a depth of interesting news and history to draw from for the era of the game, including the infamous Black Dahlia Murder.

 Moving on, a quick peek into the RPG area, and lets take a look at Bioware's critically acclaimed Mass Effect 2. Now lets hold off a minute, as I have to say, that Bioware has really made the story the focal point of their games. Action is secondary. Not also have they really brought story to the front of the game, they have made it so that the players choices within the story, can alter the ending.
 
 First Person Shooter games really do not rely on story to push the player through the game, relying instead on objectives to move the game along, and centering on guns and the like for action. While Mass Effect does have a shooting element (more along the lines of 3rd person), that game relies more on story than say, Call of Duty does. While Call of Duty, or BattleField may contain a back story, it is merely a shell to draw a player into the action, and then relies solely on the action to keep the player moving through the game, offering missions with objectives to achieve in order to move onto the next stage of the same story.

 Other games out there use story as an initial draw into the game, however, there is usually nothing of note beyond start and end. Mario Brothers is on of those games, a platform jumper that starts off with the "Save the Princess" story, and then falls off from there. Once you reach that goal, and the game begins again, with a harder difficulty. Puzzle games usually have no story to draw you into it, but other things that draw you into it. Look at all the time played on Tetris, lord knows I have spent hours upon hours playing it.

  Next up, going to look at the Story in RPGs, in a West Vs East story style showdown.

 Until next time, happy gaming.

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